![]() Right now there's only two developers on the main game, and they could really use some help. )Ībout time for another update, isn't it? I know many of you have eagerly awaited some news, but there simply hasn't been much to write about in the last weeks. Why don't you register yourself at the new forum and tell them how great of a job you think they do? And if you've got some contributions to make as well, it would be even better. There's been a lot of bugfixes and undercover changes recently as well thanks to the STK development team. The team is not giving general support for the svn version. ![]() Please wait for the stable version of STK 0.7 if you do not intend to contribute. The Irrlicht branch has been moved to trunk, so the current location is. We also got a final lap message patch from Stephan Hillebrand thanks. ![]() One could say it's pretty useless, but it's eye candy eat it! :Pįurthermore, time trial now works as usual. No, we're not talking about a pop star with a recent hit, but just an effect indicating when a kart was recently hit by an exploding weapon or banana item. Pretty hefty explosion I'd say, so I'll be more careful next time I go bowling. Just a quick demonstration of it against the wall. While we wait for the alpha version, it's time for some special effects! The alpha release will be for artists who can help out with converting old karts and tracks to the new format with Blender, and perhaps start creating their own stuff with the new features included. Do not expect the alpha release to be ready for regular players, as most content and some important features will not be there. Fortunately, there will be an alpha release out quite soon (no exact date, but a week or two has been mentioned as an estimate). The community is waiting intently for SuperTuxKart version 0.7, but there's still much to do before the team will make a stable release.
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